Hi,
in my game I have a camera that renders to a RenderTexture like this:
renderTexture = new RenderTexture ((int)size.x, (int)size.y, 32);
GetComponent<Camera> ().targetTexture = renderTexture;
When it renders on the device it’s fine. When it renders in the editor it looks like this:
Is there anything I can do about that? I tried to change the texture depth and all that but to no success.
The thing is, that I can’t continue on my project now because of said problem.
Thanks for your help in advance.
Greetings,
Andreas