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FBX scene requires local re-save to work?

We have a scene which is basically just an FBX object with an animation and a camera. When this is updated (ie the FBX is changed) and someone else grabs the scene, it's broken. The animation does not play at all. If they open the scene and "touch" it (ie change a "1" to "0" and back to a "1") and save it, it then starts to work. Any idea why this is?

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asked May 26 '11 at 05:46 PM

v2k gravatar image

v2k
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the scene is loaded via LoadLevelAdditive...

May 26 '11 at 08:45 PM v2k
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1 answer: sort voted first

Maybe your fbx isn't automatically reimported after it was rewritten. Try right-clicking and using reimport.

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answered May 26 '11 at 05:49 PM

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homeros
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but why should everyone on the team have to reimport? we'll test and see if that's the same as re-saving...

May 26 '11 at 06:16 PM v2k

tried re-importing on the scene and on its prefab; neither worked.

May 26 '11 at 08:44 PM v2k
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asked: May 26 '11 at 05:46 PM

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Last Updated: May 26 '11 at 08:45 PM