Animation not behaving as expected

Hey guys, I’ve been struggling with making animations for months now and for the most part I’ve been able to deal with it by making hundreds of keyframes to do the most basic of animations.

But this is getting ridiculous. I’m trying to make a cube tilt back and forth and for some reason the animation makes it go crazy. Here’s a video demonstrating the problem in action

I’m almost certain that I’m doing something wrong, as I highly doubt this is how the animator is supposed to work. Any help or advice is greatly appreciated.

THE ROTATION have to treat them with euler angle (quartenion identity). so that better recognizes the rotation angles mathematically. quisas if you put something that will help. I think you’re trying to do rotate 360 degrees and what do you see des devolverce to follow the direction I had assigned.

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