Check points for racing game

Hi! Im creating a racing game in unity and for car positions(e.g Pos:2/8) and lap systems one of my friends gave this piece of code to me…but it counts from 0 to 8…
u know… when you are in the last position it writes Pos:0/8 instead of 8/8 and when you pass all of the cars it writes 8/8 instead of 1/8 and the code is here:
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

using System.Linq;

public class CheckpointManager : MonoBehaviour {
	
	public List<GameObject> EnemyCars = new List<GameObject>();
	public TextMesh PosText;
	void Start()
	{

		
		GameObject pLayer = GameObject.FindWithTag("Player");
		EnemyCars.Add(pLayer);
	}
	void Update()
	{
		GameObject _Player;
		int _PlayerPos = 0;
		for(int i=0; i<EnemyCars.Count; i++)
		{
			if(EnemyCars*.name == "Player")*
  •  	{*
    

Player = EnemyCars*;
_PlayerPos = EnemyCars.IndexOf(EnemyCars);*

* }
}
EnemyCars.Sort(SortByPassedCheckpoints);_
PosText.text = "Pos: " + PlayerPos.ToString() + “/” + EnemyCars.Count.ToString();*
* }*_

* int SortByPassedCheckpoints(GameObject C1, GameObject C2)*
* {*
* return C1.GetComponent().PassedCheckpoints.CompareTo(C2.GetComponent().PassedCheckpoints);*
* }*
}
Please help what should i do…thanx

For instant solution Replace :

 PosText.text = "Pos: " + _PlayerPos.ToString() + "/" + EnemyCars.Count.ToString();

With

 PosText.text = "Pos: " + (EnemyCars.Count + 1 -_PlayerPos).ToString() + "/" + EnemyCars.Count.ToString();

Sorry guys but it didnt work…thank you so much for your answers
@Rajeesh_AR
@5c4r3cr0w