I’ve been trying to check compatibility with Compute and Geometry shaders, and I just can’t find any setting or configuration to use just Direct3D10 on Unity.
On Edit->Project Settings->Player I can disable Auto Graphics API for windows, but it only lists Direct3D9 and Direct3D11 as available options.
Unity answers itself doesn’t even have a single hit for “Direct3D10” at all.
What gives? Is there no extra option between old Direct3D9 and jumping straight to Direct3D11?