Whenever my projectile hits something, I have a script that allows it to stick to the object it collided with. For some reason, the hit object always moves a little bit towards the direction the projectile came from.
Gif of what is happening here: WeirdBehavior Gif
Here is the method that I’m using in script that is on the projectile:
void TridentStick(Collision2D col)
{
myRigid.velocity = Vector2.zero;
Destroy(gameObject.GetComponent<Rigidbody2D>());
PROJECTILE_DEPTH = Random.Range(minDepth, maxDepth);
Debug.Log(PROJECTILE_DEPTH);
col.transform.Translate(PROJECTILE_DEPTH * -Vector2.right);
transform.parent = col.transform;
Destroy(gameObject.GetComponent<Collider2D>());
isHit = true;
}
Any Idea what could remedy this behavior?