I was under the impression that it was going to be better to use one material for a variety of things. Is there a shader out there that will receive a separate map to replace the shininess slider and still have a specular map?
May 25 '11 at 10:20 PM
May 25 '11 at 10:47 PM
I'd love to know the answer to this too, as I've been searching for a while on how to do this.
don't you get an answer here?
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asked: May 25 '11 at 10:20 PM
Seen: 1003 times
Last Updated: Aug 23 '12 at 10:10 PM
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