Okay, so I have unity pro 3.3, and I am trying to get shadows to show up on one of my buildings. I'm using the last building you go into in the unity demo, and the guy says to play the full version online. When I click on the building, and I go to mesh renderer, it has recieve and cast shadows checked, but it doesnt actually cast any shadows. I have the editor quality all the way up, and there are shadows on everything else (trees, crates, tables, etc), but not the building. I have tried googling it, but couldnt find any answers. Unitys website said it should work with mesh renderers (which I am thinking is the problem). Thanks for any answers.
asked May 25 '11 at 09:35 PM
try this go to the prefab where in your project panel find the building your having trouble with and see if generate lightmap uvs is checked if it isnt it wont cast a shadow so check it if it isnt already
answered May 26 '11 at 01:32 AM