Using unity Beta Vb21 (tested with Vb25 as well) my line renderer is only rendering in one eye (the left one) within the Vive headset? Using Open VR within Unity and the SteamVR plugin.
I’ve come across other people talking about this problem from months ago and they said that it was fixed somewhere along the line but it persists for me in the newest versions of both Unity and SteamVR.
Is this a problem for anybody else? Does anybody have a work around or even an idea of why this is happening?