Dynamically Loading Unity Content Without Publishing App Store Update

Hello,
My client requires to load new Unity content dynamically, at runtime, without publishing an update to the app store.
Is this possible? If so, is there sample code?
Thanks.

Hi, I’m not a Unity expert but I have the same problem as you, looking online I found this: Unity - Manual: AssetBundles, perhaps it can solve your issue?

I could have tried it myself but my project is not there yet…so for me is more of a “theoretical” problem. Anyway, hope it helps and let me know if it does. Cheers!