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I thought color might do this, but it doesn't seem to. I want the trail to gradually fade to nothing rather than abruptly end like it does now. Is this possible?
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You use the alpha (A) in the last and/or first color block to fade out the trail. Trail Renderer
Particle shaders works best together with the trail renderer. Yeah, that's a good suggestion, too. :P
May 25 '11 at 09:31 AM
CHPedersen
And so is yours. :)
May 25 '11 at 09:34 AM
save
Ah. My problem was using a transparent shader, but not a particle one. The built in trail renderer does indeed do exactly what I want.
May 25 '11 at 07:03 PM
Patyrn
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Certainly. Others have once had the same problem, so they went and created an improved version of the trail renderer, that can fade over time. :) It's on the wiki, take a look here: http://www.unifycommunity.com/wiki/index.php?title=TimeBasedTrailRenderer
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