I have legacy animations . I try to make the death animation play late because of the animation frame is not keep up when its deactivating the object. I need to start a start a Coroutine some where on this network health script. The script is long . I will only show you the codes where the errors are at .
I try to code and I gotten two of the same errors :
Assets/Third Person Controller/Scripts/Health.cs(331,22): error CS1624: The body of Opsive.ThirdPersonController.Health.DieLocal(UnityEngine.Vector3, UnityEngine.Vector3)' cannot be an iterator block because
void’ is not an iterator interface type
Assets/Third Person Controller/Scripts/Health.cs(56,21): error CS1624: The body of Opsive.ThirdPersonController.Health.StartSinking()' cannot be an iterator block because
void’ is not an iterator interface type
public void StartSinking()
{
isSinking = true;
print("Starting " + Time.time);
yield return StartCoroutine(WaitAndPrint(2.0F));
print("Done " + Time.time);
}
// Deactivate the object if requested.
if (m_DeactivateOnDeath) {
Scheduler.Schedule(m_DeactivateOnDeathDelay, Deactivate);
yield return null (.05);
this.animation.Play("die");
GetComponent<AudioSource>().Play();
}