I’ve created animation where my object rotating 360 degrees around itself and destroying at the end of animation. In preview everything works perfect. In game i’m moving my object by Y axis and not by X, X always at 0. When animation starts object additionally changing it’s position for about 0.3 by x and for the end of animation returning to 0.
If i’m removing rotation change property in animation position not changing and everyting goes well, so problem in rotating.
I don’t have any properties in animation for position changing. I tried generate root moting curves, selecting Apply Root Motion, etc. What i do wrong? Please help.
if you are wearing an animation when you give rotation , right click on the animation in the panel rotation animation . and rescojer -interpolacion - euler angle ( quaternion identity )
the rotation of objects have to be aprocimaciones quaternion , to work the math on them , my I spend a similar problem was solved and so , if you can not serve.
luck.