Remove and Destroy Object from Linked List C#

I am trying to remove and destroy transform objects from the front of a linked list. When I get the object that I want to destroy and try and destroy it, I get this error : Cannot implicitly convert type System.Collections.Generic.LinkedListNode’ to 'UnityEngine.Transform

I have tried casting it to Transform, but I get this error: Cannot convert type System.Collections.Generic.LinkedListNode’ to `UnityEngine.Transform’

Any help would be greatly appreciated.

  private static LinkedList<Transform> PlatLR = new LinkedList<Transform> (); 
    if (PlatLR.Count != 0) {
    	Transform P = PlatLR.First;
    	PlatLR.RemoveFirst ();
    	Destroy(P);
    }

The First property is of type LinkedListNode and not the transform itself. You have to use

Transform p = PlatLR.First.Value;

Also like Malleck already said you can’t destroy a Transform component, only the host gameobject.

So you have to do:

Destroy(p.gameObject);

How about…

Destroy(P.GameObject);

If I recall rightly, you can destroy a GameObject but not via the transform, but do correct me if I am wrong.