Camera only showing 'touching' objects

Using a model I created in Cinema 4d as a ‘.c4d’ file, I imported it into unity. When I tried to point my camera to the model, it doesn’t show. However, if I make the camera touch the object, the object can be seen through the camera.

This is what I mean:
When the camera is not touching the model:


When the camera is touching the model:

I’m not sure what the position of the object is, but I see your camera is around 9500.
Your camera’s far clipping plane, however, is only at 1000. This means that objects further from the camera than 1000 units will be clipped (not drawn). I would suspect this is why you don’t see the object until you get close to it.

You need to increase the far clipping plane to around 10000 or more. I would strongly recommend building your level at a smaller scale though, you may run into performance issues or glitches. You should probably use the scale 1 unit = 1 meter.