All I need is a small piece of code to make something move back on it's own axes for a few seconds. I just can't seem to recall this ridiculously simple concept.
May 24 '11 at 06:58 AM
Sep 08 '11 at 08:54 PM
transform.Translate(-Vector3.forward * Time.deltaTime);
May 24 '11 at 07:09 AM
There is a script that makes the object follow another object, and it doesn't wan't to work properly with it.
It's ok now. I was using Vector3.-forward.
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asked: May 24 '11 at 06:58 AM
Seen: 1241 times
Last Updated: May 24 '11 at 07:16 AM
how can I move my unity pro or iphone to anyother macbook?
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