2D GUI accessibility

Hello,

Does Unity 2D, more specifically controls like buttons, input fields, etc, support accessibility features? Like tab order in between the components?

The goal is to provide AssistiveTouch and voice over for mobile apps.

BR
Sonia

Unity is just an engine - the accessibility of the application you build with it is up to you. To answer your specific example, yes, you can explicitly control any aspect of the UI navigation hierarchy - see Redirect to... title of new-page

if you’re thinking about integrating with the os-provided accessibility features,
i think you’re looking at a very technically challenging project.