I've been trying to get my character to move along with my moving platform (like when i jump unto the platform it carries me long with it), but so far have been unable to do so.
var targetA : GameObject;
var speed : float = 0.1;
function FixedUpdate ()
So if anyone can help me, pleaso do.
Can't you make the player a child to the platform with On trigger stay/exit events? That way the player will move, rotate, etc with the platforms movements AND speed, while still having their own controls.