GameObject scale 1/2/1 all fine, but 1/2/0.25 lookRotation push it slowly.
When i try lock Rigidbody rotation on X it fine too, but i need this rotation later.
CursorWorldPoint() is just ScreenPointToRay(MousePosition);
if(GetMouseButtonDown(0))
Point1 = CursorWorldPoint();
Point2 = CursorWorldPoint();
lookDir = Point2 - Point1;
Quaternion rot = Quaternion.LookRotation(lookDir.normalized);
rot.x = 0;
rot.z = 0;
transform.rotation = rot;