I imported the Environment standard asset into Unity and the water isn’t working. It just turns that pink color that it does when Unity can’t find any information for a material. I tried changing the material type to standard and it comes up with some color. But if I leave it at one of the water shaders, it turns pink. How do I fix this?
I also got this error:
Material doesn’t have a float or range property ‘_WaveScale’
UnityEngine.Material:GetFloat(String)
UnityStandardAssets.Water.WaterBasic:Update() (at Assets/Standard Assets/Environment/Water (Basic)/Scripts/WaterBasic.cs:23)
And the shader has this error:
undeclared identifier ‘unity_ObjectToWorld’
Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING