I am doing a project at my university about game development and functional programming, and I am interested in using F# with Unity.
As F# is already supported by Mono, I guess it would just be a matter of writing a plug-in for Unity?
Answer by Lucas Meijer 1
Feb 24, 2010 at 08:23 AM
Answer by Johan 2
Jan 04, 2011 at 08:15 PM
Just drag your F# dll into the assets folder. Also add FSharp.Core.dll since your dll will rely on this. Finally, make sure you target .NET 2.0 and not 4.0.
In addition, when using types inheriting MonoBehaviour you must use a Namespace instead of an F# Module. Otherwise Unity3d will complain that your class name does not match your filename when you try to attach the MonoBehaviour to a GameObject
Answer by shinriyo_twitter
Apr 07, 2012 at 08:37 AM
Answer by huodong
Dec 26, 2012 at 04:10 AM
http://habrahabr.ru/post/151009/ But Russian articles :(
it's unstable. im working about better version now
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