Error CS0019 line 72,27 operator '== cannot be applied to operands of type unityengine.gameobject and string

I have an error: Error CS0019 line 72,27 operator '== cannot be applied to operands of type unityengine.gameobject and string. Any help for this would be great. I urgently need help as my deadline is today.
using UnityEngine.SceneManagement;
using UnityEngine;
using System.Collections;

public class SlimeController : MonoBehaviour {

	public float moveSpeed;

	private Rigidbody2D myRigidBody;

	private bool moving; 

	public float timeBetweenMoves;
	private float timeBetweenMoveCounter;
	public float timeToMove; 
	private float timeToMoveCounter;
	private Vector3 moveDirection;
	public float waitToReload;
	private bool reloading;

	// Use this for initialization
	void Start () {


		myRigidBody = GetComponent<Rigidbody2D> ();
		//timeBetweenMoveCounter = timeBetweenMoves;
		//timeToMoveCounter = timeToMove;
	
		timeBetweenMoveCounter = Random.Range (timeBetweenMoves * 0.50f, timeBetweenMoves * 2f);
		timeToMoveCounter = Random.Range (timeToMove * 0.01f, timeToMove * 100f);
	}
	// Update is called once per frame
	void Update () {

		if (moving) 
		{
			timeToMoveCounter -= Time.deltaTime; 
			myRigidBody.velocity = moveDirection; 
				
			if (timeToMoveCounter < 0f)
			{
				moving = false;
				//timeBetweenMoveCounter = timeBetweenMoves;
				timeBetweenMoveCounter = Random.Range (timeBetweenMoves * 0.50f, timeBetweenMoves * 2f);
			}
				
			 

		} else {
			timeBetweenMoveCounter -= Time.deltaTime;
			myRigidBody.velocity = Vector2.zero;

			if (timeBetweenMoveCounter < 0f) 
			{
				moving = true;
				//timeToMoveCounter = timeToMove;
				timeToMoveCounter = Random.Range (timeToMove * 0.50f, timeToMove * 2f);
				moveDirection = new Vector3 (Random.Range (-1f, 1f) * moveSpeed, Random.Range (-1f, 1f) * moveSpeed, 0f);
			}
		} 

		if (reloading == true) {	
			waitToReload -= Time.deltaTime;
			if (waitToReload < 0) {
				SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex);
			}
		}		
	}

	void OnCollisionEnter2D(Collision2D other) 
	{
		if (other.gameObject == "Player") 
		{
			//Destroy (other.gameobject));
			other.gameObject.SetActive (false); 
			reloading = true;
		}
	}		
}

So, the problem is here:

if (other.gameObject == "Player")

As the error states, you can’t compare an object (gameObject) with a string (“Player”). You’re probably after one of the string members of the gameObject. Likely, one of:

if (other.gameObject.name == "Player")

or

if (other.gameObject.tag == "Player")