navmesh which offmesh link needs turning on

i am working on a game, where enemy char attempting to follow hero char. hero may have deactivate off mesh links in the way.
Q is when enemy reaches near jump(off mesh link - deactivated) . does agent nav mesh has any function which gives me back offmesh link name, which needs to be turned on so character can reach target ?
i hope it make sense or i can put a diagram explaining problem, if that can help.

No, if it’s disabled, it can’t be used. Why would an enemy want to use a link that can’t be used? Or, if it can be used by the enemy, why is it disabled?