Particle System shows only black boxes on Android build

I have a simply particle system, simulating the thruster of a space ship. It’s the default particle system, just changed start color, shape and color over lifetime, some values. So nothing special.

It works great in the editor, in play mode and in OS X build. But on Android it shows only black boxes. The strange thing is, I think I saw it working sometime on Android also, but I’m not aware that I changed anything regarding this.

I another thread I found to re-assign the material, but the system uses the default-particle material and I already re-assigned it. But it still doesn’t work.

Try to change Shader to Mobile>particles>Additive . (and don’t forget to reassign particle texture.