|
Hello, all. I was wondering if there was a way for me to achive a transform.rotate function using the global/world axis, not the local. All help is appreciated.
(comments are locked)
|
|
Yes, just add Space.World at the end (before the closing parenthesis and semicolon.) Minor detail, but it'd actually be Space.World.
May 21 '11 at 11:33 AM
Jesse Anders
Who said World.Space? And what's that suspicious looking edited thing?
May 21 '11 at 11:54 AM
Muzz5
Lol...I must have misread! :-)
May 21 '11 at 06:31 PM
Jesse Anders
(comments are locked)
|
|
There is another argument that you can pass to Transform.Rotate that determines which space to use for rotating: or: This is what Muzz5 said, but I wanted to add an example.
(comments are locked)
|
