Unity seems to be hiding Debug.Log statements if the exact same message has been Logged from the exact same line.
I can see why this is, if you're going through a loop 10,000 times you probably don't want to see the same logging statement 10,000 times.
But sometimes I need to see the same message multiple times to test how my program is flowing. Sometimes I have to add a random integer to the end of the logging statement to ensure it will come up.
Can I turn off this feature?
asked Feb 22 '10 at 05:20 PM
Yes, you can turn it off. In the Console window, click on the toggle button called Collapse.
answered Feb 22 '10 at 05:25 PM