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Unity seems to be hiding Debug.Log statements if the exact same message has been Logged from the exact same line. I can see why this is, if you're going through a loop 10,000 times you probably don't want to see the same logging statement 10,000 times. But sometimes I need to see the same message multiple times to test how my program is flowing. Sometimes I have to add a random integer to the end of the logging statement to ensure it will come up. Can I turn off this feature?
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Yes, you can turn it off. In the Console window, click on the toggle button called Collapse. Yup, I must have hit it at some previous time by accident thanks!
Feb 22 '10 at 05:43 PM
Kevin Laity
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