Is it possible to import animations with bones shape key drivers from blender?

Hi, i have an animation i’ve made in blender, and it moves its eyes, mouth, eyebrows etc, with some bones i used as shape key drivers, it is a nice and “realistic” animation, but when importing to Unity, it seems like all the animation i did with the bones as shape key drivers just doesnt show up in Unity 5, whats going on, how can i manage to see this animation in Unity? Help please.

do your settings look like this?
https://www.blendpolis.de/download/file.php?id=90826&sid=978bac12d5d476a88b60fc5455e04db2&mode=view

And did u register your animation at the animation-tab?
https://www.blendpolis.de/download/file.php?id=90827&sid=978bac12d5d476a88b60fc5455e04db2&mode=view

Here some other docu:
http://docs.unity3d.com/Manual/BlenderAndRigify.html