Why Unity 5 freeze when build sharedassets0.assets ?

I have Unity 5.3.5f1 32bit (Personal Edition) and freeze when build a game, stuck on sharedassets0.assets, why? I tried to uncheck Baked GI and whatever from Lightning where like “Baked” or “GI”… I tried more methods founded in answers but not worked :frowning: … Any solution? I have 2GB RAM, Intel Pentium 2,80GHz, ATi Radeon 64bit and Windows 7 Ultimate … thxe:D

go back to Unity 5.3.4p6 it is a bug … i had this error in Unity 5.3.5 (64-bit)

No answers?

same here, i think Unity messed up the shader compilers again, they do that from time to time, just wait for the new Unity version and it might be fixed.

small project here, set it to build 12 hours ago, the shader compilers keep my CPU at 100% for 12 hours in a row and build isn’t getting finished, just hangs on sharedassets.

I have the same problem , how can i fix it?

I’m having this same issue. Even after a fresh Unity install, and trying to build a scene with just a cube in it, Unity crashes on sharedassets0.assets. The log says some stuff about a shader compiler error. This is Unity 5.3.6. Anyone have any ideas?

In 5.5.1p3 there are no issues, HOWEVER…

…after adding Unity PostProcessing BETA, building was ‘stuck’ at packaging resources. I didn’t bother waiting and seeing when it will unlock, though. Just deleted the newly added files and we’re good to go again.

More info here: https://forum.unity3d.com/threads/build-stuck-on-packaging-assets-resources-assets.450198/

No bug, just wait, it’s all about the speed of your pc and the sise of the project,

I resolved it, When I start a new Project for test, and Removed Standard shader setting in Graphic , it worked ok! Then, In my project, I removed Standard shader in custom Always Included Shaders list, it worked fine!

please check this answer might help :
https://stackoverflow.com/questions/43891763/unity3d-5-6-build-for-android-packaging-assets-sharedassets2-assets

What worked for me was deleting the Project Settings folder and restarting Unity. You will have to re-configure Input settings, Physics settings (and any more Project settings) but this is the only fix that worked for me.

I tried deleting the Library folder before trying this and it still got stuck.

For me i resolved it like this:

Deleted folder “Standard Assets” and “Editor/Image Effects”, for some reason when you move to new version of Unity it can not convert them properly, if you need them, then delete and reimport from new version i suppose. But some people write here what they can’t make it work even from blank project, may be “Standard Assets” no longer working at all.

In my case it was Beautify, after deleting it it builded in less than one minute

Go to Window Lighting Settings and unclick everything

I solved the problem in two of my projects by navigating to the project folder, right click > properties, set “read only” to off. and apply to all sub files and folders.

Hope this helps.

Seemed to only happen on one of my scenes - don’t know why. Upgraded project to latest version of Unity (2019.3.0f3) and seems to be OK now