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Fbx animation

Hi which methode is the more optimized: 1- to use one fbx contain all animations(from 1 to 45 walk from 46 to 60 idle ...) 2-to put each animation in separate fbx . thanks for helping

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asked May 20 '11 at 01:21 PM

Mai hime gravatar image

Mai hime
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1 answer: sort voted first

It is my understanding that they are both the same in terms of memory/run-time efficiency, and are simply a preference of how you want to animate your assets.

I personally like having a single mesh with all animations, as I find it easier to maintain, but your preferences might differ.

Cheers

==

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answered May 20 '11 at 01:30 PM

equalsequals gravatar image

equalsequals
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Thanks you :D

May 20 '11 at 01:33 PM Mai hime

You're very welcome! If I answered your question, please accept my answer so others who might have the same/similar question can find it easier.

May 20 '11 at 02:35 PM equalsequals
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asked: May 20 '11 at 01:21 PM

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Last Updated: May 20 '11 at 02:35 PM