Hi which methode is the more optimized: 1- to use one fbx contain all animations(from 1 to 45 walk from 46 to 60 idle ...) 2-to put each animation in separate fbx . thanks for helping
asked May 20 '11 at 01:21 PM
It is my understanding that they are both the same in terms of memory/run-time efficiency, and are simply a preference of how you want to animate your assets.
I personally like having a single mesh with all animations, as I find it easier to maintain, but your preferences might differ.
answered May 20 '11 at 01:30 PM