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Hi which methode is the more optimized: 1- to use one fbx contain all animations(from 1 to 45 walk from 46 to 60 idle ...) 2-to put each animation in separate fbx . thanks for helping
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It is my understanding that they are both the same in terms of memory/run-time efficiency, and are simply a preference of how you want to animate your assets. I personally like having a single mesh with all animations, as I find it easier to maintain, but your preferences might differ. Cheers == Thanks you :D
May 20 '11 at 01:33 PM
Mai hime
You're very welcome! If I answered your question, please accept my answer so others who might have the same/similar question can find it easier.
May 20 '11 at 02:35 PM
equalsequals
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