I'm thinking about writing a simple FPS in Unity. For the type of game I want to make I need to have really responsive mouse input. How does Unity provide mouse input on Windows (other platforms are less important)? I'm guessing Unity uses DirectInput. If so, is there any additional input lag created by Unity compared to using DirectInput directly?
Quake Live allow Windows users to either use DirectInput or raw USB device polling to read mouse input. Will Unity allow me to do my own input reading, e.g. link to DirectInput or poll the USB device?
asked Feb 21 '10 at 05:07 PM
answered Feb 23 '10 at 12:52 PM