Unity Build not running on Oculus DK2

I have a working Oculus DK2. After setting up unity for VR, I am able to run unity application on Oculus while in editor mode by simply clicking Play Button. Head Tracking also works fine.
But when I try to run Standalone build (.exe file) of same Unity Project on Oculus DK2, it just doesn’t work.
The build runs as a normal pc application on Windows, but I see nothing on oculus.
Any help will be appreciated.
Operating System: Windows 10
Unity Version : 5.3.4f1 Personal
Oculus SDK Win: V1.3.2
OVRPlugin for Unity 5: V1.3.2

Hey @freedahmad I’ve got the same issue - did you find a solution for this?

Windows 10, Architecture x86_64
Unity Version : 5.3.5f1 Personal
Oculus SDK Win: V1.6.0

Hi,
I have the same issue.
Did you find a solution?

I figured out the problem which was causing this issue.
Make sure you have proper OVR SDK version for whatever Version of Unity3D you have.
I was using latest Oculus Runtime SDK while I had not the latest version of Unity3D installed on my machine. Once the got recommended Oculus OVR SDK Version for installed Unity’s Version, the stand alone build also worked fine.