How do I add my script to the "Assets/Create" menu?

Hey, I want to add my script (an Item-script with name, ID and image) to the menu at “Assets/Create”. I can display it when I right-click, but I want to know, how to add a new instance of this class to the files when I click on it, just like you do with materials and C# scripts. How do I do this?

The script looks like this:

using UnityEngine;
using System.Collections;
using UnityEditor;

public class Item {
	public Sprite itemImage;
	public string itemName;
	public string itemID;

	public Item(Sprite image,string name, string ID) {
		itemImage = image;
		itemName = name;
		itemID = ID;
	}
}

Add a MenuItem. Your class won’t work though, it needs to derive from MonoBehaviour.

read up on “CreateAssetMenu” and scriptable objects here… thats what you need. :0