Graphic Tearing in Full Screen Mode with Vsync

As you see in this picture, the graphic tear into triangles when moving the camera…
The Camera is Zoomable*
Anyone knows what this’s happening???

The Game is Tile based

Thank you for your answer :slight_smile:

It’s appear that I have to Turn off Unity’s Vsync and set it manually for 4K Display.

Call function “targetframerate” at the beginning of the program

void Awake () {
         QualitySettings.vSyncCount = 0;  // VSync must be disabled or disable in quality manually 
         Application.targetFrameRate = 60;
     }

Hope this helps!