WebGL Shader compile issues

I just updated my project and am getting some errors when I run it on chrome that, while not causing any direct issue, are annoying me. I would very much like to know why they are happening and how to get rid of them if at all possible.

Here are the errors I am getting Imgur: The magic of the Internet (the image thing wasn’t working for me)

I read somewhere that changing the standard shader to standard specular will remove the 4 warnings about it, but other than that I don’t know where to start looking to fix the actual errors, the “bad name in getProcAddress” ones.

You can ignore the errors. They are on Chromes end but they are fixed ( see Unity Issue Tracker - [OSX][Chrome] Errors thrown on content load: bad name in getProcAddress).