AddForce or Velocity to a instantiated Rigidbody2D or GameObject

public Rigidbody2D Projectile;
Rigidbody2D ProjectileCLone;

GameObject ProjectileCopy = Instantiate(Projectile, new Vector3(transform.position.x + xi, transform.position.y + yi, transform.position.z), Quaternion.identity) as GameObject;

ProjectileCopy.GetComponent<Rigidbody2D>().AddForce(ProjectileCopy.transform.up * 50);

that is actually spawning as much “ProjectileCopy” on click at the right location as i want - but the “AddForce” Part is not working.

I want the instantiated Projectile get shot from that correctly defined spawn position with Force (or maybe velocity)

Does anyone have a correct code for that ? I tried a lot of solutions already.

maybe this work

private Rigidbody2D Projectile;
     
Rigidbody2D clone = Instantiate(Projectile, yourPos, yourRot) as Rigidbody2D;
clone.AddForce(vector3.forward * speed);