using UnityEngine;
using System.Collections;
public class Enemy_AI : MonoBehaviour
{
Transform tr_Player;
float f_RotSpeed=3.0f,f_MoveSpeed = 3.0f;
// Use this for initialization
void Start ()
{
tr_Player = GameObject.FindGameObjectWithTag ("Player").transform;
}
// Update is called once per frame
void Update ()
{
/* Look at Player*/
transform.rotation = Quaternion.Slerp (transform.rotation , Quaternion.LookRotation (tr_Player.position - transform.position) , f_RotSpeed * Time.deltaTime);
/* Move at Player*/
transform.position += transform.forward * f_MoveSpeed * Time.deltaTime;
}
}