Hello,
I’m trying to show a loading animation when I’m loading a new scene. Now there are already a lot of tutorials on how to do this by loading the scene asynchronous, that’s not the problem for me however. The problem is that I’m running some intensive code at the start of the level. I tried using camera.Render() to render extra frames during the execution of this code but that doesn’t seem to work. Am I missing something? Is there even a way of rendering extra frames in the middle of a frame?