in my racing game i have the game set to have a particle system set to show up when i lose but what keeps happening is the particle system is is being instantiated 50 times per millisecond and i cant see the particle systems whats going on heres my script or scripts
here is the part from the enemy script
{
if(laps==3)
{
Player.SendMessage(“Loser”);
}
and heres the player script
function Loser()
{
Instantiate(explosion, transform.position, transform.rotation);
print(“you’re a disgrace for letting this happen”);
}
so could someone tell me whats going on