I am using the Unity particle system to pop coins when I pick them up, but I pick them up in motion. I want the particles to fully inherit their parent object’s transform. How do I do this?
Set the Particle System’s Simulation space to local.
I am using the Unity particle system to pop coins when I pick them up, but I pick them up in motion. I want the particles to fully inherit their parent object’s transform. How do I do this?
Set the Particle System’s Simulation space to local.