Hello, I have a gameObject called “map”. This “map” gameObject just has a script attached to it, in which it creates objects. When Instantiate an object in the script is gets put into the hierarchy at the same level as the “map” gameObject instead of being inside it, Any help?
All the script has is:
Instantiate(start, new Vector3(-10.5f,-7.5f,0), Quaternion.identity);