using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Displayui : MonoBehaviour {
public GameObject capsule;
public Text display;
public Text interact;
void Start () {
capsule = capsule.GetComponent<GameObject> ();
display = display.GetComponent<Text> ();
interact = interact.GetComponent<Text> ();
display.enabled = false;
interact.enabled = false;
}
void OnTriggerEnter(Collider capsule)
{
display.enabled = true;
if (Input.GetKeyDown(KeyCode.E)) {
display.enabled = false;
interact.enabled = true;
}
}
void OnTriggerExit(Collider capsule)
{
display.enabled = false;
interact.enabled = false;
}
}
so Im planning to get a interact key inside a collider / OnTriggerEvent is it possible? thanks