transform.Translate is too smooth

I am currently working on a top down game and I am almost done with the character movement but I ran into a problem: transform.Translate doesn’t stop immediately when I release the movement buttons. Instead, it slowly stops. I don’t want this as I am going to add animations to my character and I don’t want it to look weird when you want to stop moving.
Here is the code I am currently using:

using UnityEngine;
using System.Collections;

public class CharacterController : MonoBehaviour {

    Rigidbody Ridgidbody;
    public float Speed = 1;
    // Use this for initialization
    void Start () {
        Ridgidbody = GetComponent<Rigidbody>();
	}
	
	// Update is called once per frame
	void Update () {
        float Horizontal = Input.GetAxis("Horizontal");
        float Vertical = Input.GetAxis("Vertical");
        Vector3 Movement = new Vector3(Horizontal, 0, Vertical);
        transform.Translate(Movement * Time.deltaTime * Speed);
        

        
	}
}

I hope anyone knows an answer to my problem.

Greetings

The first thing I would change if you want frame prefect input, is to change Input.GetAxis to Input.GetAxisRaw… This prevents Unity from interpolating the input, which is most likely the reason why your movement does not stop immediately.

I always like to do these things with the rigidbody:
instead of :
transform.Translate(Movement * Time.deltaTime * Speed);
try:
Rigidbody.velocity = (Movement * Speed);

change your speed variable from 1 to something like 5, 10, 15. The higher the number the faster it reaches its target, i guess you could say