Terrain trees slightly desaturated

When placing terrain trees using the tree brush, trees come out desaturated compared to when you place the same tree prefab by hand. I understand this might be due to the optimizations of terrain-placed trees, but is there a way around this? It’s hightly unnecessary, it seems.

Has anyone else had this problem? Thanks!

The solution seems to be to bake the lightprobes for trees in the terrain - if you disable “Use lightprobes” on regular trees, the same problem appears with them!