Everyplay.isSupported = false on Unity Editor

Hey,
I’m trying to use Everyplay but it’s not working on my Unity Editor.
I’m using a very simple script to test if Everyplay is recording my game.

void Update () {
        if (Input.GetKeyDown(KeyCode.R))
        {
            SetUpRecording();
        }
  }

void SetUpRecording()
    {
        Debug.Log(Everyplay.IsSupported());

        if (!Everyplay.IsRecording())
        {
            Everyplay.StartRecording();
        }
        else
        {
            Everyplay.StopRecording();
        }
    }

I always get the debug ‘false’. Did i miss anything ? Any settings or imports ?

I’m using Unity 5.3.4 and Windows 10

It does not work in the editor. That is for mobile only.