(7,5) :error sc1519: unexpected symbol '<' in class, pless help me

using UnityEngine;
using System.Collections;

public class PlayerControl : MonoBehaviour {

CharacterController controller;
<span id="IL_AD3" class="IL_AD">bool</span> isGrounded= false;
public float speed = 6.0f;
public float jumpSpeed = 8.0f;
public float gravity = 20.0f;
private Vector3 moveDirection = Vector3.zero;

//start 
void Start () {
	controller = GetComponent<CharacterController>();
}

// Update is called once per frame
void Update (){
	if (controller.isGrounded) {
		animation.Play("run");            //play "run" animation if spacebar is not pressed
		moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, 0);  //get keyboard input to move in the horizontal direction
		moveDirection = transform.TransformDirection(moveDirection);  //apply this direction to the character
		moveDirection *= speed;            //increase the speed of the movement by the factor "speed" 
		
		if (Input.GetButton ("Jump")) {          //play "Jump" animation if character is grounded and spacebar is pressed
			animation.Stop("run");
			animation.Play("jump_pose");
			moveDirection.y = jumpSpeed;         //add the jump height to the character
		}
		if(controller.isGrounded)           //set the flag isGrounded to true if character is grounded
			isGrounded = true;
	}
	
	moveDirection.y -= gravity * Time.deltaTime;       //Apply gravity  
	controller.Move(moveDirection * Time.deltaTime);      //Move the controller
}

//check if the character collects the powerups or the snags
void OnTriggerEnter(Collider other)
{
	if(other.gameObject.name == "Powerup(Clone)")
	{
		//do something
	}
	else if(other.gameObject.name == "Obstacle(Clone)")
	{
		//do something
	} 
	Destroy(other.gameObject);            //destroy the snag or powerup if colllected by the player
	
}

}

This <span id="IL_AD3" class="IL_AD">bool</span> doesnt belong there. What should it do anyway? Never seen that before.