Can someone Help Me Unexpected Symbol '(' in class, struct ,or interface

So i wrote down this start menu script and it says unexpected symbol ‘(’ and i cant find it can someone please point it out and tell me how to fix it.

using UnityEngine.SceneManagement;
using UnityEngine.UI;// we need this namespace in order to access UI elements within our script
using System.Collections;

public class menuScript : MonoBehaviour
{
    public Canvas quitMenu;
    public Button startText;
    public Button exitText;

    void Start()

    {
        quitMenu = quitMenu.GetComponent<Canvas>();
        startText = startText.GetComponent<Button>();
        exitText = exitText.GetComponent<Button>();
        quitMenu.enabled = false;

    }

    public void ExitPress() //this function will be used on our Exit button

    {
        quitMenu.enabled = true; //enable the Quit menu when we click the Exit button
        startText.enabled = false; //then disable the Play and Exit buttons so they cannot be clicked
        exitText.enabled = false;

    }

    public void NoPress() //this function will be used for our "NO" button in our Quit Menu

    {
        quitMenu.enabled = false; //we'll disable the quit menu, meaning it won't be visible anymore
        startText.enabled = true; //enable the Play and Exit buttons again so they can be clicked
        exitText.enabled = true;

    }

    public void StartLevel() //this function will be used on our Play button

    {
    }

    public void ExitGame() //This function will be used on our "Yes" button in our Quit menu

    {
        Application.Quit(); //this will quit our game. Note this will only work after building the game

    }
        SceneManager.loadScene(1)
}

Your last line of code :

SceneManager.loadScene(1)

Is directly in your class, whereas it should be within a method. It’s also lacking a semi-column.

within a method? sorry im new at coding i followed an example so it is hard to understand what exactly you mean @gooopil