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How can I show rubble destruction type damage but use the least amount of computer resource? I would like for the rubble to stick around but just for looks. sorry about the recent post. I posted the wrong question to the title my bad.
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Creating rubble is just a matter of having separate models for the destroyed versions of buildings or whatever. These models have the same rendering overhead as any other model. The main way to keep them efficient is to use a less detailed (ie, lower polygon count) model for the rubble. Depending on the type of game, it might also be possible to make the rubble objects disappear completely when the player gets a certain distance away. This is the best way. You just have to create different Level of Details (LODs) or textures representing the different damage states.
Feb 19 '10 at 04:41 PM
bowditch
Thank you andeeee, I am trying to build a script that can handle some of that.
Aug 11 '10 at 06:29 PM
Maltus
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