AndroidManifest.xml, Not Found

Hi everyone.

My project worked fine, then i implemented the google play services in it, now when i try to build it i get this :

FileNotFoundException: Could not find
file
“…\Temp\StagingArea\AndroidManifest.xml”.
System.IO.FileStream…ctor
(System.String path, FileMode mode,
FileAccess access, FileShare share,
Int32 bufferSize, Boolean anonymous,
FileOptions options) (at
/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:305)
System.IO.FileStream…ctor
(System.String path, FileMode mode,
FileAccess access, FileShare share)
(wrapper remoting-invoke-with-check)
System.IO.FileStream:.ctor
(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
System.Xml.XmlUrlResolver.GetEntity
(System.Uri absoluteUri, System.String
role, System.Type ofObjectToReturn)
Mono.Xml2.XmlTextReader.GetStreamFromUrl
(System.String url, System.String&
absoluteUriString)
Mono.Xml2.XmlTextReader…ctor
(System.String url,
System.Xml.XmlNameTable nt)
System.Xml.XmlTextReader…ctor
(System.String url,
System.Xml.XmlNameTable nt)
System.Xml.XmlTextReader…ctor
(System.String url)
UnityEditor.AndroidXmlDocument…ctor
(System.String path)
UnityEditor.AndroidManifest…ctor
(System.String path)
UnityEditor.Android.PostProcessAndroidPlayer.PatchManifest
(System.String manifest, System.String
assetsData, Boolean developmentPlayer,
Single progress_value)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal
(System.String stagingAreaData,
System.String stagingArea,
System.String playerPackage,
System.String installPath,
System.String companyName,
System.String productName,
BuildOptions options,
UnityEditor.RuntimeClassRegistry
usedClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess
(BuildTarget target, System.String
stagingAreaData, System.String
stagingArea, System.String
playerPackage, System.String
installPath, System.String
companyName, System.String
productName, BuildOptions options,
UnityEditor.RuntimeClassRegistry
usedClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess
(BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess
(BuildTarget target, System.String
installPath, System.String
companyName, System.String
productName, Int32 width, Int32
height, System.String
downloadWebplayerUrl, System.String
manualDownloadWebplayerUrl,
BuildOptions options,
UnityEditor.RuntimeClassRegistry
usedClassRegistry) (at
C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.HostView:OnGUI()

and this:

Error building Player: FileNotFoundException: Could not find file “…\Temp\StagingArea\AndroidManifest.xml”.

Same problem with unity services, can anybody help ? :slight_smile:

I have fixed my error which is the same. And it is because I changed my work path from “G:/Project…” to “G:/2#Project…”,and the # is not will used in windows or unity path worker.