Hey all, simple and quick question here.
I made a terrain in blender, exported it as a .obj mesh, then used a script I found online (Object2Terrain) to convert the blender mesh to a unity terrain for painting, etc.
I noticed a HUGE fps drop and suspect the terrain is of extremely high poly but want to make sure with you guys that that is my error before I remake/repaint the entire terrain.
Currently my verts and tri’s are between 500,000 and 3 million, and it changes a lot as I look around at the terrain.
I’m assuming this is too high?
Also, does anyone know of a good way to make a low poly unity terrain mesh from a blender mesh? Otherwise should I just paint the terrain in blender and bake it on / use a blender mesh as my terrain?
Thanks!
Nick