If I dynamically create scene my 3D scene in unity, (a drag and drop kitchen for example) Is it possible to output that scene, in a 'standard' 3d model format, at runtime for further processing, such as import into a virtual reality system.
asked Feb 16 '10 at 11:48 AM
I don't think there is a built in function for that, but if you have some experience with 3D-Models and are familiar with some of the "standard" formats you could write an exporter yourself by accessing the data of your meshes and using standard c# file writing. As I said, that is what i THINK. Maybe there's a quicker way to do this, that I just don't know of.
answered Feb 16 '10 at 11:57 AM
you should get the data from mesh filters yourself and then convert them to the format that you want. i think you can find SDKs that get data from you and convert them to formats like COLLADA or FBX. the formats are not complex. you can do that yourself too.
answered Feb 16 '10 at 12:37 PM